Wednesday, December 31, 2008

Access 2007 VBA Bible or Autodesk 3ds Max 8 Revealed

Access 2007 VBA Bible

Author: Helen Feddema

Learn how to tap the full potential of Access 2007 Transfer Access data seamlessly between Microsoft Office applications—and that's just for starters. In this all-new, comprehensive guide by well-known Access expert Helen Feddema, you’ll learn to write Visual Basic code that automates Access database tasks, creates standalone scripts, extracts and merges data, and allows you to put together powerful solutions. Whether you’re a beginner or a power user, this is the book you need to succeed with Access 2007.



Read also Epilepsy or Ironmans Ultimate Guide to Bodybuilding Nutrition

Autodesk 3ds Max 8 Revealed

Author: Max Dutton

Get ready to explore what Autodesk 3ds Max 8 has to offer! Giving you a firm foundation, Autodesk 3ds Max 8 Revealed allows you to master animation concepts on both a technical and artistic level. Begin by examining the concept behind each task the goal and necessary features that are involved. Then go in-depth with the objective of your task as you study examples and learn the steps necessary to complete it. Working your way through comprehensive, step-by-step lessons, you'll develop the confidence you need to create amazing animations using Autodesk 3ds Max 8.



Table of Contents:
Ch. 1Introducing Autodesk 3ds Max 8
Ch. 2Building and modifying objects
Ch. 3Modeling
Ch. 4Materials and maps
Ch. 5Cameras and lighting
Ch. 6Animation
Ch. 7Rendering
Ch. 8Bones and inverse kinematics
Ch. 9Particle systems
Ch. 10Effects

Mastering MATLAB 7 or The Complete Cisco VPN Configuration Guide

Mastering MATLAB 7

Author: Duane C Hanselman

This book covers all essential aspects of MATLAB presented within an easy-to-follow "learn while doing" tutorial format. Discussees all new features of the latest release of MATLAB. Discusses integration of MATLAB with C, FORTRAN, AND Java; increases MATLAB's power and flexibility in dealing with external algorithms, datasets, and operating system capabilities. Offers thorough coverage of indexing, vectorizing, and linear algebra. Features abundant examples throughout and includes a chapter that specifically covers extensive examples. Includes a comprehensive index. A useful reference for engineers or anyone who uses MATLAB.



Table of Contents:
1Getting started1
2Basic features4
3The MATLAB desktop21
4Script M-files30
5Arrays and array operations38
6Multidimensional arrays97
7Numeric data types115
8Cell arrays and structures125
9Character strings159
10Relational and logical operations188
11Control flow200
12Functions215
13M-file debugging and profiling244
14File and directory management249
15Set, bit, and base functions261
16Time computations269
17Matrix algebra278
18Data analysis290
19Data interpolation310
20Polynomials326
21Cubic splines336
22Fourier analysis350
23Optimization359
24Integration and differentiation370
25Differential equations382
26Two-dimensional graphics397
27Three-dimensional graphics425
28Using color and light461
29Images, movies, and sound477
30Printing and exporting graphics487
31Handle graphics499
32Graphical user interfaces539
33MATLAB classes and object-oriented programming571
34MATLAB programming interfaces607
35Extending MATLAB with Java656
36Windows application integration700
37Getting help731
38Examples, examples, examples736
AppMATLAB release information805

Books about: Golda or Big Green Purse

The Complete Cisco VPN Configuration Guide

Author: Richard Deal

Use Cisco concentrators, routers, Cisco PIX and Cisco ASA security appliances, and remote access clients to build a complete VPN solution

 
• A complete resource for understanding VPN components and VPN design issues
• Learn how to employ state-of-the-art VPN connection types and implement complex VPN configurations on Cisco devices, including routers, Cisco PIX and Cisco ASA security appliances, concentrators, and remote access clients
• Discover troubleshooting tips and techniques from real-world scenarios based on the author’s vast field experience
• Filled with relevant configurations you can use immediately in your own network

With increased use of Internet connectivity and less reliance on private WAN networks, virtual private networks (VPNs) provide a much-needed secure method of transferring critical information. As Cisco Systems® integrates security and access features into routers, firewalls, clients, and concentrators, its solutions become ever more accessible to companies with networks of all sizes. The Complete Cisco VPN Configuration Guide contains detailed explanations of all Cisco® VPN products, describing how to set up IPsec and Secure Sockets Layer (SSL) connections on any type of Cisco device, including concentrators, clients, routers, or Cisco PIX® and Cisco ASA security appliances. With copious configuration examples and troubleshooting scenarios, it offers clear information on VPN implementation designs.

Part I, “VPNs,” introduces the topic of VPNs and discusses today’s main technologies, including IPsec. It also spends an entire chapter on SSL VPNs, the newest VPNtechnology and one that Cisco has placed particular emphasis on since 2003. Part II, “Concentrators,” provides detail on today’s concentrator products and covers site-to-site and remote-access connection types with attention on IPsec and WebVPN. Part III covers the Cisco VPN Client versions 3.x and 4.x along with the Cisco3002 Hardware Client. Cisco IOS® routers are the topic of Part IV, covering scalable VPNs with Dynamic Multipoint VPN, router certificate authorities, and router remote access solutions. Part V explains Cisco PIX and Cisco ASA security appliances and their roles in VPN connectivity, including remote access and site-to-site connections. In Part VI, a case study shows how a VPN solution is best implemented in the real world using a variety of Cisco VPN products in a sample network.

This security book is part of the Cisco Press® Networking Technology Series. Security titles from Cisco Press help networking professionals secure critical data and resources, prevent and mitigate network attacks, and build end-to-end self-defending networks.

 



Fable II or Interconnecting Cisco Network Devices Part 1

Fable II

Author: Brady Games Staff

The Ultimate Collectible - Two Books Inside!


 


Exclusive Art Book


Gorgeous concept art combined with commentary straight from the Lionhead artists provides a unique behind-the-scenes perspective about the inspirations, direction, and choices that brought Fable II to life.


 


Signature Series Strategy Guide - Four Collectible Covers!


Each Signature Series guide comes with one of four outrageous covers straight from the world of Albion!


 


Strategy Guide Includes:


ALBION ATLAS! Detailed data sections reveal Spotlight Homes and Businesses, Collectibles, Jobs, Pub Games, and More!


 


COMPLETE QUEST GUIDE! Full strategy on completing the game and finishing Every Quest!


 


GOOD VS. EVIL! Detailed morality tables indicate how each quest result will affect your Hero!


 


EVERY SECRET! Gargoyles, Chests, Silver Keys, Dig Spots, Dive Spots, and Demon Doors!


 


EXCLUSIVE DOUBLE-SIDED FOLDOUT! Complete Xbox 360 Achievement Listing with strategies and tips.


 


LOADS OF EXTRAS! “Happily Ever After” Diary, Item and Weapon Lists, Developer Tips, Expert Boss Strategy, and Much More


 


 


Platform: Xbox 360

Genre: Role-Playing Game



Go to: Principles of Cash Flow Valuation or Non Linear Time Series Models in Empirical Finance

Interconnecting Cisco Network Devices, Part 1 (ICND1): Foundation Learning for CCENT/CCNA ICND1 Exam 640-822

Author: McQuerry

Interconnecting Cisco Network Devices, Part 1 (ICND1), Second Edition, is a Cisco®-authorized, self-paced learning tool for CCENT™ and CCNA® foundation learning. This book provides you with the knowledge needed to configure Cisco switches and routers to operate in corporate internetworks. By reading this book, you will gain a thorough understanding of concepts and configuration procedures required to build a multiswitch, multirouter, and multigroup internetwork that uses LAN and WAN interfaces for the most commonly used routing and routed protocols.

In Interconnecting Cisco Network Devices, Part 1 (ICND1), you will study installation and configuration information that network administrators need to install and configure Cisco products. Specific topics include building a simple network, Ethernet LANs, wireless LANs (WLANs), LAN and WAN connections, and network management. Chapter-ending review questions illustrate and help solidify the concepts presented in the book.

Whether you are preparing for CCENT or CCNA certification or simply want to gain a better understanding of how to build small Cisco networks, you will benefit from the foundation information presented in this book.

  • Understand the principles on which basic networks operate
  • Explore the operation and configuration of LANs
  • Extend the boundaries of the network by implementing and securing wireless connectivity
  • Configure routers to provide connectivity between different networks
  • Learn about IP addressing number conversion
  • Establish WAN interconnectivity using point-to-point links, DSL, and cable services
  • Configure Network Address Translation (NAT)
  • Use Cisco IOS® commands to determine the layout of a Cisco network topology
  • Manage the router startup and work with IOS configuration files and Cisco IOS images

This volume is in the Certification Self-Study Series offered by Cisco Press®. Books in this series provide officially developed self-study solutions to help networking professionals understand technology implementations and prepare for the Cisco Career Certifications examinations.



Table of Contents:
Chapter 1 Building a Simple Network
Chapter 2 Ethernet LANs
Chapter 3 Wireless LANs
Chapter 4 LAN Connections
Chapter 5 WAN Connections
Chapter 6 Network Environment Management
Appendix: Answers to Chapter Review Questions

Tuesday, December 30, 2008

Interaction Design or Corporate Information Strategy and Management

Interaction Design: Beyond Human Computer Interaction

Author: Helen Sharp

The classic text, Interaction Design by Sharp, Preece and Rogers is back in a fantastic new 2nd Edition!

New to this edition:



• Completely updated to include new chapters on Interfaces, Data Gathering and Data Analysis and Interpretation, the latest information from recent research findings and new examples

• Now in full colour

• A lively and highly interactive Web site that will enable students to collaborate on experiments, compete in design competitions, collaborate on designs, find resources and communicate with others

• A new practical and process-oriented approach showing not just what principals ought to apply, but crucially how they can be applied



"The best basis around for user-centered interaction design, both as a primer for students as an introduction to the field, and as a resource for research practitioners to fall back on. It should be labelled 'start here'."
—Pieter Jan Stappers, ID-StudioLab, Delft University of Technology



Table of Contents:
Foreword.

Preface.

Chapter 1: What is interaction design?

1.1 Introduction.

1.2 Good and poor design.

1.3 What is interaction design?

1.4 The user experience.

1.5 The process of interaction design.

1.6 Interaction design and the user experience.

INTERVIEW with Gitta Salomon.

Chapter 2: Understanding and conceptualizing interaction.

2.1 Introduction.

2.2 Understanding the problem space.

2.3 Conceptualizing the design space.

Theories, models and frameworks.

INTERVIEW with Terry Winograd.


Chapter 3: Understanding users.

3.1 Introduction.

3.2 What is cognition?

3.3 Applying knowledge from the physical world to the digital world.

3.4 Conceptual frameworks for cognition.


Chapter 4: Designing for collaboration and communication.

4.1 Introduction.

4.2 Social mechanisms in communication and collaboration.

Technology-mediated social phenomena.

INTERVIEW with Abigail Sellen.


Chapter 5: Affective aspects.

5.1 Introduction.

5.2 What are affective aspects?

5.3 Expressive interfaces and positive emotions.

5.4 Frustrating interfaces and negative emotions.

5.5 Persuasive technologies.

5.6 Anthropomorphism.

5.7 Interface agents, virtual pets and interactive toys.

5.8 Models of emotion and pleasure.


Chapter 6: Interfaces andinteractions.

6.1 Introduction.

6.2 Paradigms.

6.3 Interface types.

6.4 Which interface?


Chapter 7: Data Gathering.

7.1 Introduction.

7.2 Four key issues.

7.3 Data recording.

7.4 Interviews.

7.5 Questionnaires.

7.6 Observation.

7.7 Choosing and combining techniques.

INTERVIEW with Sara Bly.


Chapter 8: Data analysis, interpretation, and presentation.

8.1 Introduction.

8.2 Qualitative and quantitative.

8.3 Simple quantitative analysis.

8.4 Simple qualitative analysis.

8.5 Using Theoretical Frameworks.

8.6 Tools to support analysis.

8.7 Presenting your findings.


Chapter 9: The process of interaction design.

9.1 Introduction.

9.2 What is involved in interaction design?

9.3 Some practical issues.

9.4 Lifecycle models: showing how the activities are related.

INTERVIEW with Gillian Crampton Smith.


Chapter 10: Identifying needs and establishing requirements.

10.1 Introduction.

10.2 What, how, and why?

10.3 What are requirements?

10.4 Data gathering for requirements.

10.5 Data analysis.

10.6 Task description.

10.7 Task analysis.

INTERVIEW with Suzanne Robertson.


Chapter 11: Design, prototyping and construction.

11.1 Introduction.

11.2 Prototyping and construction.

11.3 Conceptual design: moving from requirements to first design.

11.4 Physical design: getting concrete.

11.5 Using scenarios in design.

11.6 Using prototypes in design.

Tool support.

INTERVIEW with Karen Holtzblatt.


Chapter 12: Introducing evaluation.

12.1 Introduction.

12.2 The why, what,, where and when of evaluation.

12.3 The language used to describe evaluation.

12.4 Evaluation approaches and methods.

12.5 Evaluation studies.

12.6 What did we learn from the case studies?


Chapter 13: An evaluation framework.

13.1 Introduction.

13.2 D E C I D E: A framework to guide evaluation.


Chapter 14: Usability testing and field studies.

14.1 Introduction.

14.2 Usability testing.

14.2.1 Usability testing of a large website.

14.2.2 Conducting experiments.

14.3 Field studies.

INTERVIEW with Ben Shneiderman.


Chapter 15: Analytical evaluation.

15.1 Introduction.

15.2 Inspections: heuristic evaluation.

15.3 Inspections: walkthroughs.

15.4 Predictive models.

INTERVIEW with Jakob Nielsen.

References.

Credits.

Index.

New interesting textbook: Geography of Travel Tourism 4E or Russias Virtual Economy

Corporate Information Strategy and Management: Text and Cases

Author: Lynda M Applegat

Corporate Information Strategy and Management: Text and Cases 6/e by Applegate, Austin and McFarlan is written for students and managers who desire an overview of contemporary information systems technology (IT) management. It explains the relevant issues of effective management of information services activities and highlights the areas of greatest potential application of the technology. No assumptions are made concerning the reader's experience with IT, but it is assumed that the reader has some course work or work experience in administration or management. This text is comprised of an extensive collection of Harvard Business cases devoted to Information Technology.



Monday, December 29, 2008

About Face 30 or Pokemon Pocket Pokedex

About Face 3.0: The Essentials of Interaction Design

Author: Alan Cooper

This completely updated volume presents the effective and practical tools you need to design great desktop applications, Web 2.0 sites, and mobile devices. You’ll learn the principles of good product behavior and gain an understanding of Cooper’s Goal-Directed Design method, which involves everything from conducting user research to defining your product using personas and scenarios. Ultimately, you’ll acquire the knowledge to design the best possible digital products and services.



Table of Contents:
1. Goal-Directed Design.

2. Implementation Models and Mental Models.

3. Beginners, Experts, and Intermediates.

4. Understanding Users: Qualitative Research.

5. Modeling Users: Personas and Goals.

6. The Foundations of Design: Scenarios and Requirements.

7. From Requirements to Design: the Interaction Framework and Design Refinement.

8. Patterns and Principles.

9. Platform and Posture.

10. Orchestration and Flow.

11. Eliminating Excise.

12. Making Software Considerate and Smart.

13. Metaphors and Idioms.

14. Visual Interface Design.

15. Searching and Finding: Improving Data Retrieval.

16. Understanding Undo.

17. Rethinking Files and Save.

18. Improving Data Entry.

19. Selection, Direct Manipulation and Mouse Interactions.

20. Window Behaviors.

21. Controls.

22. Menus.

23. Toolbars and ToolTips.

24. Dialogs.

25. Errors, Alerts, and Confirmation.

26. Designing for Different Needs.

Afterword.

Appendix A. Design Principles.

Appendix B. Bibliography.

Book review: Living a Healthy Life with Chronic Conditions or Thai Yoga Massage

Pokemon Pocket Pokedex

Author: Prima Temp Authors

Gotta Catch 'Em All? Gotta Have This Guide!

Complete listings of over 380 Pokémon!

·Where to catch 'em in all the latest Pokémon titles, from Pokémon Ruby and Pokémon Sapphire through Pokémon FireRed and Pokémon LeafGreen

·The best ways to catch, breed, evolve, and trade your Pokémon

·Complete Pokémon Move Compatability table to make sure you match up opponents correctly



PHP MySQL Web Development All in One Desk Reference For Dummies or Microsoft Expression Web Step by Step

PHP & MySQL Web Development All-in-One Desk Reference For Dummies

Author: Janet Valad

If you want to build dynamic Web sites that encourage users to interact with them, PHP and MySQL are among the best tools you’ll find. PHP is a scripting language designed specifically for use on the Web, while MySQL is a database management system that works with it perfectly. Best of all, they’re free. It’s hard to beat that combination!

PHP & MySQL Web Development All-in-One Desk Reference For Dummies is kind of one-stop shopping for the information you need to get up and running with these tools and put them to good use. It’s divided into six handy minibooks that cover setting up your environment, PHP programming, using MySQL, security, PHP extensions, and PHP Web applications. They make it easy to create a Web site where visitors can sign on, use shopping carts, complete forms, and do business with your business.

It’s easy to find what you need in this handy guide. You’ll discover how to:


  • Find and acquire all the tools you need and set up your development environment
  • Build PHP scripts to make your Web site work
  • Create a MySQL database that visitors can access
  • Summarize and sort data results
  • Design and implement user access control
  • Build a shopping cart application
  • Create extensions that make your site more useful


With PHP & MySQL Web Development All-in-One Desk Reference For Dummies by your side, you’ll be a Web site guru before you know it!



Look this: Fear of Wine or Sweet Spot

Microsoft Expression Web Step by Step

Author: Chris Leeds

The smart way to learn Microsoft Expression Web-one step at a time! Work at your own pace through the easy numbered steps, practice files on CD, hands-on exercises, and master the fundamentals of creating effective Web sites. You'll work with advanced design technologies and discover the powerful-and easy-to-use-Web design-experience that Expression Web delivers. You'll learn how to create professional-looking Web pages, work with powerful design tools and task panes, and incorporate support for XML, Microsoft ASP.NET, Extensible HTML (XHTML), and Web pages built using Microsoft Office FrontPager. You'll also learn how to build templates, work with sophisticated cascading style sheets and other design features that help you to precisely control your work, and take advantage of built-in support for today's Web standards. With STEP BY STEP, you can take just the lessons you need or work from cover to cover. Either way, you drive the instruction, building and practicing the skills you need, just when you need them! Includes an easy-search companion CD with files for practicing the book's lessons, a complete eBook, and more!

Key Book Benefits:


• Covers the fundamentals for building dynamic, interactive pages that meet today's Web standards


• Features easy-to-follow lessons and hands-on skill-building exercises


• Includes an easy-search companion CD with practice files, a complete eBook, and other resources



Table of Contents:
Contents     iii
Introducing Expression Web     vii
Upgrading from FrontPage     viii
Information for Readers Running Windows XP     ix
Managing the Practice Files     ix
Using the Start Menu     x
Navigating Dialog Boxes     x
Features and Conventions of This Book     xi
Using the Book's CD     xiii
What's on the CD?     xiii
Minimum System Requirements     xiv
Step-by-Step Exercises     xv
Installing the Practice Files     xv
Using the Practice Files     xvi
Removing the Practice Files     xvii
Getting Help     xix
Getting Help with This Book and Its CD     xix
Getting Help with Microsoft Expression Web     xix
Understanding How Expression Web Works     1
Exploring and Customizing the User Interface     2
Opening an Existing Site     12
Displaying Different Views of a Site     14
Exploring an Individual Web Page     18
Understanding Basic Expression Web Concepts     23
Key Points     23
Moving from FrontPage to Expression Web     25
Understanding the Differences BetweenExpression Web and FrontPage     26
Publishing a Backup Copy of a Site     27
Managing FrontPage Sites by Using Expression Web     30
Changing Shared Border Content     30
Adding a Page     32
Using FrontPage Code in an Expression Web Site     38
Converting FrontPage Sites to Expression Web     42
Key Points     45
Becoming Familiar with Modern Web Site Standards     47
Verifying and Addressing W3C Validity     48
Verifying and Addressing Accessibility     52
Using Cascading Style Sheets     55
Choosing and Using the Right DOCTYPE     62
Verifying and Improving Cross-Browser Rendering     64
Key Points     67
Presenting Information on a Web Page     69
Using Tables for Layout: Right or Wrong?     70
Using Lists to Group Information     72
Using Semantic Markup     80
Styling the Presentation of Your Content     84
Sidebar: Cascading Style Sheets     87
Key Points     91
Enhancing a Web Site with Images     93
Adding Images to a Web Page     94
Editing Images in Expression Web     98
Using Images with a Style Sheet     103
Using Images as Backgrounds     106
Using Images as Bullets     114
Using Images as Hyperlink Backgrounds     116
Key Points     119
Creating a Web Site from a Template     121
Creating a Template-Based Site     122
Organizing Web Site Pages     125
Modifying a Site's Dynamic Web Template     129
Modifying a Site's Cascading Style Sheets     135
Key Points     143
Creating a Web Site from Scratch     145
Creating an Empty Site     146
Sidebar: Visual Aids     149
Importing and Using Graphics and Templates     150
Creating a Dynamic Web Template     156
Creating Content Pages     162
Organizing Your Site     165
Key Points     171
Taking It to the Next Level     173
Using Interactive Buttons     174
Using Layers and Behaviors     181
Using Personal Web Packages     188
Creating and Using Forms     192
Key Points     199
Publishing a Web Site     201
Considering Hosting Requirements     203
Sidebar: Reseller Accounts      204
Finding and Registering a Domain Name     204
Using Microsoft Office Live     205
Publishing by Using FTP     206
Publishing by Using HTTP     212
Publishing to a Disk Location     218
Key Points     223
Managing a Web Site     225
Backing Up Server-Based Sites     226
Editing Server-Based Sites     232
Using Site Settings     237
Publishing Selectively     242
Using Subsites     246
Key Points     249
Using ASP.NET Features     251
Using ASP.NET Master Pages     253
Using Site-Navigation Controls     266
Using the AdRotator Control     273
Linking to Data Sources     279
Additional Resources     286
Key Points     287
Glossary     289
Index     297
About the Author     309

Clear and to the Point or The Microsoft Data Warehouse Toolkit

Clear and to the Point: 8 Psychological Principles for Compelling PowerPoint Presentations

Author: Stephen Michael Kosslyn

True or False?
Most PowerPoint presentations are:
compelling illuminating informative clear and to the point
Answer: False
Make a change following the principles of Stephen Kosslyn:
a world authority on the visual brain a clear and engaging writer
Making PowerPoint presentations that are clear, compelling, memorable, and even enjoyable is not an obscure art. In this book, Stephen Kosslyn, a renowned cognitive neuroscientist, presents eight simple principles for constructing a presentation that takes advantage of the information modern science has discovered about perception, memory, and cognition. Using hundreds of images and sample slides, he shows the common mistakes many people make and the simple ways to fix them. For example, never use underlining to emphasize a word--the line will cut off the bottom of letters that have descending lines (such as p and g), which interferes with the brain's ability to recognize text. Other tips include why you should state your conclusion at the beginning of a presentation, when to use a line graph versus a bar graph, and how to use color correctly. By following Kosslyn's principles, anyone will be able to produce a presentation that works!



Table of Contents:
Preface     ix
Introduction to Articulate Presentations     1
The Big Picture     19
Legible Text     61
Color, Texture, Animation, and Sound     99
Communicating Quantitative Information: Graphs     125
Communicating Qualitative Information: Charts, Diagrams, Maps, Photographs, and Clipart     163
The Good, the Bad, and the Incomprehensible     191
Psychological Principles and Their Specific Aspects     201
Index     215

New interesting textbook: Lose It for Life or American Yoga Associations Easy Does It Yoga

The Microsoft Data Warehouse Toolkit: With SQL Server 2005 and the Microsoft Business Intelligence Toolset

Author: Joy Mundy

This groundbreaking book is the first in the Kimball Toolkit series to be product-specific. Microsoft’s BI toolset has undergone significant changes in the SQL Server 2005 development cycle. SQL Server 2005 is the first viable, full-functioned data warehouse and business intelligence platform to be offered at a price that will make data warehousing and business intelligence available to a broad set of organizations. This book is meant to offer practical techniques to guide those organizations through the myriad of challenges to true success as measured by contribution to business value.

Building a data warehousing and business intelligence system is a complex business and engineering effort. While there are significant technical challenges to overcome in successfully deploying a data warehouse, the authors find that the most common reason for data warehouse project failure is insufficient focus on the business users and business problems. In an effort to help people gain success, this book takes the proven Business Dimensional Lifecycle approach first described in best selling The Data Warehouse Lifecycle Toolkit and applies it to the Microsoft SQL Server 2005 tool set.

Beginning with a thorough description of how to gather business requirements, the book then works through the details of creating the target dimensional model, setting up the data warehouse infrastructure, creating the relational atomic database, creating the analysis services databases, designing and building the standard report set, implementing security, dealing with metadata, managing ongoing maintenance and growing the DW/BI system. All of these steps tie back to the businessrequirements. Each chapter describes the practical steps in the context of the SQL Server 2005 platform.

Intended Audience

The target audience for this book is the IT department or service provider (consultant) who is:


• Planning a small to mid-range data warehouse project;

• Evaluating or planning to use Microsoft technologies as the primary or exclusive data warehouse server technology;

• Familiar with the general concepts of data warehousing and business intelligence.



The book will be directed primarily at the project leader and the warehouse developers, although everyone involved with a data warehouse project will find the book useful. Some of the book’s content will be more technical than the typical project leader will need; other chapters and sections will focus on business issues that are interesting to a database administrator or programmer as guiding information.

The book is focused on the mass market, where the volume of data in a single application or data mart is less than 500 GB of raw data. While the book does discuss issues around handling larger warehouses in the Microsoft environment, it is not exclusively, or even primarily, concerned with the unusual challenges of extremely large datasets.

About the Authors

JOY MUNDY has focused on data warehousing and business intelligence since the early 1990s, specializing in business requirements analysis, dimensional modeling, and business intelligence systems architecture. Joy co-founded InfoDynamics LLC, a data warehouse consulting firm, then joined Microsoft WebTV to develop closed-loop analytic applications and a packaged data warehouse.

Before returning to consulting with the Kimball Group in 2004, Joy worked in Microsoft SQL Server product development, managing a team that developed the best practices for building business intelligence systems on the Microsoft platform. Joy began her career as a business analyst in banking and finance. She graduated from Tufts University with a BA in Economics, and from Stanford with an MS in Engineering Economic Systems.

WARREN THORNTHWAITE has been building data warehousing and business intelligence systems since 1980. Warren worked at Metaphor for eight years, where he managed the consulting organization and implemented many major data warehouse systems. After Metaphor, Warren managed the enterprise-wide data warehouse development at Stanford University. He then co-founded InfoDynamics LLC, a data warehouse consulting firm, with his co-author, Joy Mundy. Warren joined up with WebTV to help build a world class, multi-terabyte customer focused data warehouse before returning to consulting with the Kimball Group. In addition to designing data warehouses for a range of industries, Warren speaks at major industry conferences and for leading vendors, and is a long-time instructor for Kimball University. Warren holds an MBA in Decision Sciences from the University of Pennsylvania's Wharton School, and a BA in Communications Studies from the University of Michigan.

RALPH KIMBALL, PH.D., has been a leading visionary in the data warehouse industry since 1982 and is one of today's most internationally well-known authors, speakers, consultants, and teachers on data warehousing. He writes the "Data Warehouse Architect" column for Intelligent Enterprise (formerly DBMS) magazine.



Sunday, December 28, 2008

The Adobe Photoshop Lightroom Book for Digital Photographers or Adobe Flex 3

The Adobe Photoshop Lightroom Book for Digital Photographers

Author: Scott Kelby

?s Web site for free download. In addition, many of the images used in the book are also available to be downloaded. Scott Kelby has taken his usual approach in this book of talking with?rather than to?the reader. His always-quirky sense of humor helps when he has to describe some of the less-than-intuitive sequences necessary to adjust and greatly improve one?s images. Scott?s book is broken up into chapters that move through the recommended image workflow of Lightroom?s four main operational modules: Library, Develop, Slide Show and Print. There are also chapters that cover all of Lightroom?s preferences, getting images into Lightroom and using Lightroom with the Web. Like all of Scott?s books, this is a how-to-do-it book that offers his own take on how best to work with Lightroom, but leaves plenty of room for the reader to use his or her own creativity. The book is far too exhaustive to go into detail here but, I can say, as I did above, that I highly recommend it, and I am sure that, read from start to finish 'which is not a requirement', the reader will come away with all the knowledge and skills needed to get the most from Adobe Photoshop Lightroom

New interesting textbook: Soft Coal Hard Choices or Estimation and Inference in Econometrics

Adobe Flex 3: Training from the Source

Author: Jeff Tapper

Part of the Adobe Training from the Source series, the official curriculum from Adobe, developed by experienced trainers. Using project-based tutorials, this book/CD volume is designed to teach the techniques needed to create sophisticated, professional-level projects. Each book includes a CD that contains all the files used in the lessons, plus completed projects for comparison. In the course of the book, the reader will build several Web applications using Flex Builder incorporating MXML and ActionScript 3.0. This title covers the component framework for Rich Internet Applications, Adobe Flex 3.0. New Flex 3 features covered in this edition are: the advanced DataGrid, Data Connectivity Wizards, Modularizing the Flex application, and options for deploying your Flex project with AIR (Adobe Integrated Runtime).



Understanding RAW Photography or The C Standard Library

Understanding RAW Photography

Author: Andy Rous

A RAW file allows far more flexibility than a JPEG will, and enthusiastic amateur photographers everywhere are discovering their vast potential. RAW files open up a whole new world of image processing where photos can go from ordinary to perfect simply and quickly. In Understanding RAW Photography, renowned photographer Andy Rouse follows the entire procedure from start to finish: the volume takes the form of an easy-to-follow workflow overview, covering all the essentials right from the beginning of a shoot. Rouse explains how to make software choices; work in the field; edit, correct, and process the picture; and ultimately display it in print or on screen. A wide range of images and screen grabs illustrate techniques both basic and advanced, as well as creative possibilities.
 



Read also Dr Abravanels Body Type Diet and Lifetime Nutrition Plan or Type 1 Diabetes for Dummies

The C++ Standard Library: A Tutorial and Reference

Author: Nicolai M Josuttis

The C standard library provides a set of common classes and interfaces that greatly extend the core C language. The library, however, is not self-explanatory. To make full use of its components-and to benefit from their power-you need a resource that does far more than list the classes and their functions.

The C Standard Library not only provides comprehensive documentation of each library component, it also offers clearly written explanations of complex concepts, describes the practical programming details needed for effective use, and gives example after example of working code.

This thoroughly up-to-date book reflects the newest elements of the C standard library incorporated into the full ANSI/ISO C language standard. In particular, the text focuses on the Standard Template Library (STL), examining containers, iterators, function objects, and STL algorithms. You will also find detailed coverage of special containers, strings, numerical classes, internationalization, and the IOStream library. Each component is presented in depth, with an introduction to its purpose and design, examples, a detailed description, traps and pitfalls, and the exact signature and definition of its classes and their functions. An insightful introduction to fundamental concepts and an overview of the library will help bring newcomers quickly up to speed.

Comprehensive, detailed, readable, and practical, The C Standard Library is the C resource you will turn to again and again. An accompanying Web site, including source code, can be found at ...

Electronic Review of Computer Books - Jack Woehr

To comprehend the meaning and usage of the standard library classes mandated in the ANS/ISO C++ Standard of 1997, there are two ways to go:

  • You can start from familiarity with the theory of collections, streams, and algorithms and then read the source code of an extant library implementation.
  • Or you can read a book like Nicolai Josuttis's The C++ Standard Library.
The C++ Standard Library is the best overview of its topic in the popular technical press that I've seen so far. A few years ago I was looking for this book, but it hadn't been written yet, so I opted for course 1 above. It's really more orderly to read the book.

The C++ Standard Library is essentially a perfect book. It's so good that it can't be great. The author knows his field so well that there's no sense of striving in his explanations. (Josuttis is a member of the C++ Standard Committee library working group.)

The C++ Standard Library is organized in the Gnu Texinfo manual style, which evolved on the MIT-Stanford Free Software axis in the 1980s. No surprises, we know how to read this one without the author lecturing us on conventions employed in the text.

What's covered? The whole C++ standard libraries. Well-phrased, accurate, authoritative, and scientific, Josuttis has authored the quintessential user's guide on this subject. Let others focus on patterns of usage -- the community of intermediate C++ programmers pursuing standard class expertise now has its classic.

Booknews

Introduces the C++ standard library and all its components from a conceptual point of view, then describes the details for programming with the standard template library (STL), special containers, strings, numeric classes, and the IOStream library. Each component description features its purpose and design, examples and suggested uses, traps and pitfalls, and the exact signature and definition of its classes and their functions. The book concludes with discussions of internationalization and allocators. Annotation c. Book News, Inc., Portland, OR (booknews.com)



Table of Contents:
Preface

Saturday, December 27, 2008

Building Robots with Lego Mindstorms NXT or Cisco ASA

Building Robots with Lego Mindstorms NXT

Author: Mario Ferrari

The Ultimate Tool for MINDSTORMS® Maniacs
The new MINDSTORMS kit has been updated to include a programming brick, USB cable, RJ11-like cables, motors, and sensors. This book updates the robotics information to be compatible with the new set and to show how sound, sight, touch, and distance issues are now dealt with.

The LEGO MINDSTORMS NXT and its predecessor, the LEGO MINDSTORMS Robotics Invention System (RIS), have been called "the most creative play system ever developed." This book unleashes the full power and potential of the tools, sensors, and components that make up LEGO MINDSTORMS NXT. It also provides a unique insight on newer studless building techniques as well as interfacing with the traditional studded beams. Some of the world's leading LEGO MINDSTORMS inventors share their knowledge and development secrets. You will discover an incredible range of ideas to inspire your next invention. This is the ultimate insider's look at LEGO MINDSTORMS NXT system and is the perfect book whether you build world-class competitive robots or just like to mess around for the fun of it.

Featuring an introduction by astronaut Dan Barry and written by Dave Astolfo, Invited Member of the MINDSTORMS Developer Program and MINDSTORMS Community Partners (MCP) groups, and Mario and Guilio Ferrari, authors of the bestselling Building Robots with LEGO Mindstorms, this book covers:

Understanding LEGO Geometry Playing with Gears Controlling Motors Reading Sensors What's New with the NXT?
Building Strategies Programming the NXT Playing Sounds and Music Becoming Mobile Getting Pumped: Pneumatics Finding and Grabbing Objects Doing the Math Knowing WhereYou Are Classic Projects Building Robots That Walk Robotic Animals Solving a Maze Drawing and Writing Racing Against Time Hand-to-Hand Combat Searching for Precision

*Complete coverage of the new Mindstorms NXT kit
*Brought to you by the DaVinci's of LEGO
*Updated edition of a bestseller



Read also Machine Transcription or Intermediate Microeconomics Pre Pub Edition

Cisco ASA: All-in-One Firewall, IPS, and VPN Adaptive Security Appliance

Author: Omar Santos

The definitive insider's guide to planning, installing, configuring, and maintaining the new Cisco Adaptive Security Appliance

  • Delivers expert guidance from Cisco TAC engineers for securing small and medium business networks with the newly released Cisco all-in-one network security solution
  • Covers the latest PIX Version 7 OS
  • Incorporates detailed configuration examples with screenshots and command-line references
  • Covers unified firewall, IPS, and VPN management

Achieving maximum network security has been a challenge for many organizations, especially those that cannot afford to purchase, master, and maintain a separate security device such as a PIX or IPS system for each and every security need. To better meet the needs of these customers, Cisco Systems recently launched an all-in-one security solution called ASA that aims to offer a more affordable and simplified security solution. Cisco ASA: All-in-One Firewall, IPS, and VPN Adaptive Security Appliance introduces this new suite of converged security appliances and provides a complete configuration and troubleshooting guide from the Technical Assistance Center (TAC) experts at Cisco Systems. This book brings together expert guidance for virtually every challenge the reader will face--from building basic network security policies to advanced VPN and IPS implementations. This book has five parts, which contain three technology-based sections: Firewall, IPS, and VPN. Each section is comprised of many sample configurations, accompanied by in-depth analysis of design scenarios. Learning is further enhanced by discussing a set of debugs included in each section. Ground-breaking features likeWebVPN, virtual and Layer-2 firewalls are discussed extensively.



Table of Contents:
Pt. IProduct overview3
Ch. 1Introduction to network security5
Ch. 2Product history31
Ch. 3Hardware overview37
Pt. IIFirewall solution47
Ch. 4Initial setup and system maintenance49
Ch. 5Network access control117
Ch. 6IP routing175
Ch. 7Authentication, authorization, and accounting (AAA)213
Ch. 8Application inspection247
Ch. 9Security contexts291
Ch. 10Transparent firewalls321
Ch. 11Failover and redundancy347
Ch. 12Quality of service381
Pt. IIIIntrusion prevention system (IPS) solution405
Ch. 13Intrusion prevention system integration407
Ch. 14Configuring and troubleshooting Cisco IPS software via CLI421
Pt. IVVirtual private network (VPN) solution465
Ch. 15Site-to-site IPSec VPNs467
Ch. 16Remote access VPN499
Ch. 17Public key infrastructure (PKI)575
Pt. VAdaptive security device manager609
Ch. 18Introduction to ASDM611
Ch. 19Firewall management using ASDM645
Ch. 20IPS management using ASDM679
Ch. 21VPN management using ASDM705
Ch. 22Case studies751

The Organization of Information or Maximum Lego NXT

The Organization of Information

Author: Arlene G Taylor

The extensively revised and completely updated second edition of this popular textbook provides LIS practitioners and students with a vital guide to the organization of information. After a broad overview of the concept and its role in human endeavors, Taylor proceeds to a detailed and insightful discussion of such basic retrieval tools as bibliographies, catalogs, indexes, finding aids, registers, databases, major bibliographic utilities, and other organizing entities. After tracing the development of the organization of recorded information in Western civilization from 2000 B.C.E. to the present, the author addresses topics that include encoding standards (MARC, SGML, and various DTDs), metadata (description, access, and access control), verbal subject analysis including controlled vocabularies and ontologies, classification theory and methodology, arrangement and display, and system design.

Booknews

A basic textbook for students of library and information studies, and a guide for practicing school library media specialists. Describes the impact of global forces and the school district on the development and operation of a media center, the technical and human side of management, programmatic activities, supportive services to students, and the quality and quantity of resources available to support programs. Includes a glossary that does not indicate pronunciation. No dates are notes for previous editions. Annotation c. Book News, Inc., Portland, OR (booknew.com)



See also: Ethics at Work or Organizational Ethics and the Good Life

Maximum Lego NXT: Building Robots with Java Brains

Author: Brian Bagnall

Over 24 fun and challenging projects using the next generation of LEGO® MINDSTORMS™ and the Java™ programming language
LEGO® MINDSTORMS™ NXT is an incredible new kit for building and programming your own robotic inventions. Maximum Lego NXT explores the new LEGO® MINDSTORMS™ kit, giving readers a diverse set of projects, building tips, programming code, complete 3D rendered building instructions and hundreds of illustrations to help you realize your robotic dreams.
Using Java™, the most popular and easy to use programming language available, this book will give you months of entertainment and exploration. It introduces the new MINDSTORMS™ NXT kit, including the new intelligent NXT brick, Bluetooth™, powerful new servo motors, the all new sound sensor, the light sensor that can detect color and brightness, the touch sensor for detecting when the robot bumps into objects, and the powerful new ultrasonic sensor that pings the environment like a bat. Maximum NXT includes:Easy to follow instructions by the author of Core LEGO® MINDSTORMS™ Programming. Explores all available sensors and expansion products available for the NXT kit, including unique projects interfacing a video camera, cell phone, GPS enabled Bluetooth devices, and many more. An exciting collection of 24 complete projects, including a chess playing robot, an exoskeleton for your hand, a Mars Rover, a robotic arm you can control through the Internet, a 3D object scanner, team soccer robots and many more. Introduces 12 in-depth programming projects including navigation, mapping, precise robotic arm control,voice control and global localization. Artificial Intelligence concepts including Vision analysis, Rodney Brooks' Subsumption Architecture, Reinforcement Learning, and Genetic Algorithms. Exciting projects that use third-party sensors like compass, acceleration/tilt sensor, and port expanders. A full chapter on building with the new LEGO stud-less brick paradigm. A complete tutorial on programming Java™ How to install a free development environment for leJOS NeXT, the Java™ Virtual Machine for the NXTMaximum LEGO NXT is the ultimate LEGO MINDSTORMS guide:
• Meet Your NXT • Getting Started with leJOS • Java for Primates • The leJOS API • Construction Techniques • Bite into Bluetooth • Robots with Vision • Grabby Robots • Balancing Robots • Sound and the NXT • Navigation • Mapping • GPS and Rough Terrain • Exoskeletons • Telepresence and the Internet • Scanning • AI Robotics • Index and Appendices



Friday, December 26, 2008

Information Dashboard Design or Lean Six SIGMA

Information Dashboard Design: The Effective Visual Communication of Data

Author: Stephen Few

This book will teach you the visual design skills you need to create dashboards that communicate clearly, rapidly, and compellingly. Information Dashboard Design will explain how to: avoid the thirteen mistakes common to dashboard design; provide viewers with the information they need quickly and clearly; apply what we now know about visual perception to the visual presentation of information; minimize distractions, cliches, and unnecessary embellishments that create confusion; organize business information to support meaning and usability; create an aesthetically pleasing viewing experience; maintain consistency of design to provide accurate interpretation; and optimize the power of dashboard technology by pairing it with visual effectiveness.



Table of Contents:
Ch. 1Clarifying the vision2
Ch. 2Variations in dashboard uses and data38
Ch. 3Thirteen common mistakes in dashboard design48
Ch. 4Tapping into the power of visual perception78
Ch. 5Eloquence through simplicity96
Ch. 6Effective dashboard display media118
Ch. 7Designing dashboards for usability162
Ch. 8Putting it all together174

Book review: Gary Nulls Power Aging or Women Hearts All Heart Family Cookbook

Lean Six SIGMA: Combining Six SIGMA Quality with Lean Production Speed

Author: Michael L Georg

The Breakthrough Program for Increasing Quality, Shortening Cycle Times, and Creating Shareholder Value In Every Area of Your Organization



Time and quality are the two most important metrics in improving any company's production and profit performance. Lean Six Sigma explains how to impact your company's performance in each, by combining the strength of today's two most important initiatives­­Lean Production and Six Sigma­­into one integrated program.



The first book to provide a step-by-step roadmap for profiting from the best elements of Lean and Six Sigma, this breakthrough volume will show you how to:




  • Achieve major cost and lead time reductions this year
  • Compress order-to-delivery cycle times
  • Battle process variation and waste throughout your organization


Separately, Lean Production and Six Sigma have changed the face of the manufacturing business. Together, they become an unprecedented tool for improving product and process quality, production efficiency, and across-the-board profitability. Lean Six Sigma introduces you to today's most dynamic program for streamlining the performance of both your production department and your back office, and providing you with the cost reduction and quality improvements you need to stay one step ahead of your competitors.



"Lean Six Sigma shows how Lean and Six Sigma methods complement and reinforce each other. If also provides a detailed roadmap of implementation so you can start seeing significant returns in less than a year."--­­From the Preface



Businessesfundamentally exist to provide returns to their stakeholders. Lean Six Sigma outlines a program for combining the synergies of these two initiatives to provide your organization with greater speed, less process variation, and more bottom-line impact than ever before.



A hands-on guidebook for integrating the production efficiencies of the Lean Enterprise with the cost and quality tools of Six Sigma, this breakthrough book features detailed insights on:



  • The Lean Six Sigma Value Proposition­­How combining Lean and Six Sigma provides unmatched potential for improving shareholder value
  • The Lean Six Sigma Implementation Process­­How to prepare your organization for a seamless incorporation of Lean Six Sigma tools and techniques
  • Leveraging Lean Six Sigma­­Strategies for extending Lean Six Sigma's reach within and beyond your corporate walls


"Variation is evil."--­­Jack Welch



Six Sigma was the zero-variation quality lynchpin around which Jack Welch transformed GE into one of the world's most efficient­­and valuable­­corporations. Lean Production helped Toyota cut waste, slash costs, and substantially improve resource utilization and cycle times.



Yet, as both would admit, there was still room for improvement.



Lean Six Sigma takes you to the next level of improvement, one that for the first time unites product and process excellence with the goal of enhancing shareholder value creation. Providing insights into the application of Lean Six Sigma to both the manufacturing processes and the less-data-rich service and transactional processes, it promises to revolutionize the performance efficiencies in virtually every area of your organization­­as it positively and dramatically impacts your shareholder value.




Tuesday, December 23, 2008

Microsoft Visual Basic 2008 Step by Step or Head First Java

Microsoft Visual Basic 2008 Step by Step

Author: Michael Halvorson

Teach yourself the fundamentals of working with Visual Basic 2008-one step at a time. With STEP BY STEP, you work at your own pace through hands-on, learn-by-doing exercises. Whether you're a beginning programmer or new to this specific language, you'll understand the core capabilities and fundamental techniques for Visual Basic 2008-and rapidly build robust, elegant applications. Each chapter puts you to work, showing you how, when, and why to use the latest features of Visual Basic-guiding you each step of the way as you create actual components and working applications for Windows. You'll also explore data management and Web-based development topics. PLUS-get practice files with sample code and data sets on the companion CD.

Key Book Benefits:

• Covers the latest enhancements and features of Visual Basic 2008
• Provides step-by-step guidance on how to use Visual Basic 2008 with Microsoft Visual Studio® 2008 to create smart-client and Web applications
• Features easy-to-follow, logically planned lessons in the popular STEP BY STEP format-ideal for anyone with fundamental programming skills
• Includes a companion CD with data sets and code samples



Interesting book: Party Nuts or The Great American Camping Cookbook

Head First Java

Author: Kathy Sierra

Learning a complex new language is no easy task especially when it s an object-oriented computer programming language like Java. You might think the problem is your brain. It seems to have a mind of its own, a mind that doesn't always want to take in the dry, technical stuff you're forced to study. The fact is your brain craves novelty. It's constantly searching, scanning, waiting for something unusual to happen. After all, that's the way it was built to help you stay alive. It takes all the routine, ordinary, dull stuff and filters it to the background so it won't interfere with your brain's real work--recording things that matter. How does your brain know what matters? It's like the creators of the Head First approach say, suppose you're out for a hike and a tiger jumps in front of you, what happens in your brain? Neurons fire. Emotions crank up. Chemicals surge. That's how your brain knows. And that's how your brain will learn Java. "Head First Java" combines puzzles, strong visuals, mysteries, and soul-searching interviews with famous Java objects to engage you in many different ways. It's fast, it's fun, and it's effective. And, despite its playful appearance, Head First Java is serious stuff: a complete introduction to object-oriented programming and Java. You'll learn everything from the fundamentals to advanced topics, including threads, network sockets, and distributed programming with RMI. And the new. second edition focuses on Java 5.0, the latest version of the Java language and development platform. Because Java 5.0 is a major update to the platform, with deep, code-level changes, even more careful study and implementation is required. So learning the Head First wayis moreimportant than ever. If you've read a Head First book, you know what to expect--a visually rich format designed for the way your brain works. If you haven't, you're in for a treat. You'll see why people say it's unlike any other Java book you've ever read. By exploiting how your brain works, "Head First Java" compresses the time it takes to learn and retain--complex information. Its unique approach not only shows you what you need to know about Java syntax, it teaches you to think like a Java programmer. If you want to be bored, buy some other book. But if you want to understand Java, this book's for you.



David Buschs Nikon D300 Guide to Digital SLR Photography or iMac For Dummies 5th Edition

David Busch's Nikon D300 Guide to Digital SLR Photography

Author: David D Busch

Have you unpacked your new Nikon D300 digital SLR camera and want to get started right away taking professional quality pictures? David Busch's Nikon D300 Guide to Digital SLR Photography will show you how, when, and why to use all the cool features, controls, and functions of your camera to take great photographs of anything. After a brief introduction to the camera to help you get your bearings, you'll dive right into all the exciting, innovative capabilities of the D300 including the focus controls, flash synchronization options, how to choose lenses, and which exposure modes are best. Beautiful, full-color images illustrate where the essential buttons and dials are, and you'll find tips and techniques that can be applied to any type of photography to help you take better pictures with your new digital SLR. Whether you are new to digital SLR photography or an experienced pro, David Busch's Nikon D300 Guide to Digital SLR Photography will help you maximize your camera's capabilities.



Book about: Intermediate Accounting or The International Law on Foreign Investment

iMac For Dummies, 5th Edition

Author: Mark L Chambers

Congratulations! When you bought that shiny new anodized aluminum iMac, you made a great choice. Now you want take advantage and control of that baby's awesome speed, high performance, powerful operating system, and fantastic applications, and iMac for Dummies, 5th Edition is here to help you do just that!

This easy-to-use guide covers both the iMac's splendid, cutting-edge hardware and Leopard, the latest version of Apple’s superb Mac OS X operating system. It gives you the basic information that every iMac owner should know and then moves on to explore the software that comes with your iMac. And, everywhere you look, you'll find plenty of power-user tips and tricks that’ll save you time, effort, and money. You'll find out how to:



• Set up and customize your iMac

• Import files from your old computer

• Send and receive mail

• Store, and organize digital photos, music, and video

• Back up your system with Time Machine

• Browse the Internet with Safari

• Keep in touch with iChat

• Make your iMac a digital media hub with iLife

• Connect your iMac to a wireless network

• Troubleshoot problems

• Keep your iMac safe and secure



Your iMac is an elegant and sophisticated machine — and as fast, powerful, and easy-to-use as a computer can be. With the help you get from iMac For Dummies, 5th Edition you'll be an iMac power user in no time!



Table of Contents:
Introduction.

Part I: Know Your iMac.

Chapter 1: Okay, This Machine Looks Really, Really Weird.

Chapter 2: Life! Give My iMac Life!

Chapter 3: Introducing the Apple of Your iMac.

Part II: Shaking Hands with Mac OS X.

Chapter 4: Opening and Closing and Clicking and Such.

Chapter 5: A Plethora of Powerful Fun.

Chapter 6: A Nerd’s Guide to System Preferences.

Chapter 7: Searching amidst iMac Chaos.

Part III: Connecting and Communicating.

Chapter 8: Let’s Go on Safari!

Chapter 9: Moving to .Mac.

Chapter 10: Hooking Up with Handy Helpers.

Part IV: Living the iLife.

Chapter 11: The Multimedia Joy of iTunes.

Chapter 12: The Masterpiece That Is iPhoto.

Chapter 13: Making Film History with iMovie.

Chapter 14: iDVD — Your DVD Movie Factory.

Chapter 15: Recording Your Hits with GarageBand.

Part V: Sharing Access and Information.

Chapter 16: Creating a Multiuser iMac.

Chapter 17: Building (Or Joining) a Network.

Part VI: The Necessary Evils: Troubleshooting, Upgrading, Maintaining.

Chapter 18: It Just . . . Sits . . . There.

Chapter 19: I Want to Add Stuff.

Chapter 20: Tackling the Housekeeping.

Part VII: The Part of Tens.

Chapter 21: Ten Applications You Can’t Do Without.

Chapter 22:Ten Ways to Speed Up Your iMac.

Chapter 23: Ten Things to Avoid Like the Plague.

Index.

Sunday, December 21, 2008

Click Here to Order or The Ultimate Guide to Video Game Writing Design

Click Here to Order

Author: Joel Comm

While the general public is familiar with the larger Internet companies such as Yahoo!, Google, eBay and Amazon, very few are aware that small business is thriving online like never before, especially in the realm of information products. Click Here creates an entertaining and instructive narrative that provides an in-depth look at the unintentionally underground movement known as Infoproduct marketing, and the people who have profited and succeeded in the industry.



Table of Contents:
Dedication     vii
Foreword   Mark Joyner     ix
Preface: The Unintentional Underground     xiii
Working without a 'Net: When the Superhighway Was a Cowpath     1
Dreamers and Geeks     4
ARPAnet     7
Net Wars     8
From Net to Web     9
The Last Component     10
The Stage is Set     13
A Way With Words: The Write Stuff     17
Here Be Monsters     20
Brave New World     24
Trading Places     28
Classified Information     30
The Prospecters     33
On the Shoulders of Giants     36
Between the Lines: Commercial Zone     45
Do As I Say, Not As I Did     51
A Banner Year     54
The "baby announcement" of the World Wide Web     56
Gimme Fever     63
Business Class     65
Enclose {dollar} 1.25 plus 50[cent] for shipping and handling     70
The Unknown Copywriter     76
Do you copy?     80
Naming Names: Lists, Leads and the Curse of Spam     89
Spam, Spam, Spam, Spam, Lovely Spam! Wonderful Spam!     98
Winging It     102
Big Brother Meets Madison Avenue     115
Share the Wealth: You Click My Site, I'll Click Yours     119
Traffic Jam     123
How Many Clicks from Here to Success?     128
All in the Family     132
Thank You, Mary Alice     134
AdWord-tising     139
AdSense and Sensibility     146
Stage Coach: "Showing Off," from Seminars to Workshops     151
First, Foremost and Famousest     159
When the Student is Ready...     165
Enter Your Code and Press # to Connect     170
Sittin' Pretty     178
Pioneer 2.0     186
Focus Group     191
Show & Tell     196
Rhyme & Reason: Focus Your Sites     207
Abracadabra: Making Millions Appear     212
Think Big     217
Renaissance Man     221
Nitches and Neeshes     227
The More Things Change...: Milestones and Roadsigns     241
Work at Home in Your Underwear     243
Change or Die     248
Beginnings, Middles, and Endings     260
Social Truth: Don't Take My Word for It     265
Crystal Ball      275
Directory of Internet Marketers     281
Index     287

The Ultimate Guide to Video Game Writing & Design

Author: Flint Dill

There are other books about creating video games out there. Sure, they cover the basics. But The Ultimate Guide to Video Game Writing and Design goes way beyond the basics. The authors, top game designers, focus on creating games that are an involving, emotional experience for the gamer. Topics include integrating story into the game, writing the game script, putting together the game bible, creating the design document, and working on original intellectual property versus working with licenses. Finally, there’s complete information on how to present a visionary new idea to developers and publishers. Got game? Get The Ultimate Guide to Video Game Writing and Design.



Saturday, December 20, 2008

Grown up Digital or Excel 2007

Grown up Digital: How the Net Generation Is Changing Your World

Author: Don Tapscott

From the author of Wikinomics—the follow-up to the acclaimed bestseller Growing Up Digital that explores how the digital generation is revolutionizing society

In Growing Up Digital, Don Tapscott revealed how the digital world created a generation that thought, played, and related to their world in a way radically different from that of their parents. In a fascinating follow-up to his seminal work, Grown Up Digital revisits the Net Generation as the eldest of its members turns 30, enters the workforce and marketplace, and establishes their roles as life-long learners and contributors to society. Based on a $4 million research project he led, Tapscott investigates how this dynamic generation is redefining today’s workplace, marketplace, schools, family, and governments by looking at how they learn and work, and what power and influence they hold.

Grown Up Digital reveals:

  • The 8 Net Generation Norms from Freedom to Speed
  • 5 Myths about the N-Generation
  • How the N-Gen brain processes information differently
  • Implication for Education and 7 Guidelines for Educators
  • Upheaval in the Workforce and 7 ways to Attract and Engage Young Talent
  • Parenting 2.0: It Takes a Village
  • The Net Generation as Citizen: Transforming Democracy

    Don Tapscott is Founder and Chairman of the nGenera Innovation Network and an adjunct professor of management at the Joseph L. Rotman School of Management, University of Toronto. He is an international bestselling author or coauthor of eleven books, including Wikinomics, Paradigm Shift, and The Digital Economy.



Excel 2007 (Quamut)

Author: Quamut

Quamut is the fastest, most convenient way to learn how to do almost anything. From tasting wine to managing your retirement accounts, Quamut gives you reliable information in a concise chart format that you can take anywhere. Quamut charts are:

  • Authoritative: Written by experts in their field so you have the most reliable information available.
  • Clear: Our explanations take you step-by-step through everything from performing CPR to threading a needle.
  • Concise: You’ll learn just what you need to know—no more, no less.
  • Precise: Quamut charts include detailed text, photos, and illustrations to show you exactly how to do just about anything.
  • Portable: Your know-how goes with you wherever your projects lead.


Spreadsheets made simple.

The newest version of Microsoft’s spreadsheet software, Excel 2007, combines all the long-standing features of Excel with powerful new capabilities. Whether you’re entirely new to Excel or simply upgrading, discover how to:

  • Navigate the new and improved Excel 2007 interface with fluency

  • Create, format, sort, and print spreadsheets and workbooks

  • Insert formulas, functions, charts, graphs, and more